Computing

Our Vision

At Moss Park, we believe that computing isn't just a subject—it's a passport to the future. Our curriculum is designed to ignite curiosity, foster innovation, and build the digital skills essential for tomorrow’s world. From coding their first program to navigating the vast digital landscape safely and ethically, our students gain a deep, hands-on understanding of how technology shapes our lives.

Computing education is a gateway to understanding the world, empowering our students to dream big and make an impact. We are committed to nurturing responsible digital citizens who are prepared to thrive in an ever-evolving digital world.

Our Aims

  • To build a strong foundation in computer science, information technology, and digital literacy, helping pupils understand key concepts and practices in these fields.

  • To cultivate an understanding of computational thinking, including the processes and methods used in computing to solve problems and create digital solutions.

  • To prepare pupils with the knowledge and skills necessary to use and create digital technologies responsibly and creatively, ensuring they are well-equipped for the digital world of today and the future.

Implementation

At Moss Park we utilise the iCompute scheme of work to support us in teaching computing effectively and well by providing a rich, broad and balanced computing curriculum, fully mapped to the National Curriculum for Computing and EYFS, Key Stage 1 and 2. It offers pupils a computing education designed for mastery using research-led computing pedagogies and covers all three strands of the computing curriculum:

  • Computer Science

  • Information Technology

  • Digital Literacy (incl. eSafety)

Early Years - Early Start

In Nursery and Reception classes, computing is integrated as part of the topic work covered throughout the year. Within the Early Years curriculum, we embed the 'Understanding the World' aspects through themes that connect to children's lives and experiences. Children's work and progress are aligned with objectives set out in the Early Learning Goals (ELGs). Computing in the early years contributes to a child's personal and social development by fostering early skills in using technology, exploring simple digital tools, and understanding basic concepts like sequencing and problem-solving. Activities include using tablets for drawing, coding toys like Bee-Bots for basic programming, and exploring digital cameras and simple software to build familiarity and confidence with technology.

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